#include // Preprocessor Directives #include #include #include #include // **************** loading the structure from the console. ***************** struct customer { char name [16] ; double balance ; int branch ; } customer_rec[3] ; void main() { int i ; cout << setprecision (2) // number of digits to the right is 2 << setiosflags(ios::fixed) // display numbers in fixed form << setiosflags(ios::showpoint); // print trailing zeros for (i = 0; i < 3; ++i) { cout << "Give me a name. " ; cin >> customer_rec[i].name ; cout << "Give me a balance. " ; cin >> customer_rec[i].balance ; cout << "Give me a branch. " ; cin >> customer_rec[i].branch ; } // end of for (loading the structure) // printing out the structure for (i = 0; i < 3; ++i) cout << endl << setw(16) << setiosflags(ios::left)<