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“Playing to Teach Moral
Development”
Presented at American Psychological Association
August 1998
San Francisco, CA
The
section on moral development in most developmental psychology courses is usually
taught very quickly. Students memorize the stages of Kohlberg's theory and
Gilligan's objections to Kohlberg's theory. They read about the methods Kohlberg
used to formulate his theory as well as the limits on those methods. Sometimes,
they read the original Heinz dilemma and try to formulate responses that are
appropriate to the various Kohlbergian levels. Occasionally students read about
an alternative theory, such as that of Robert Selman. (Damon's theory of the
self is also a useful adjunct theory.)
However, most students still struggle to understand the topic and few see the
relevance of the theories to the "real world."
One activity that seems to help students understand the intricacies of moral
development theory and to appreciate the subtleties as well as the developmental
components is to have students apply such concepts to a "real-life"
situation. In this case, students create a game. Games involve various elements
of morality and decision making and there is a clear progression of complexity
in the rules in children's game playing abilities and interest. Creating a game
as 10 and 11 year olds would, playing the game, and subsequently analyzing the
process gives students a better understanding of the topic.
On tests,
students who completed the game activity answered more multiple choice items on
moral development correctly than students in classes where the activity was not
used. This result could also be coincidence or the result of higher
pre-knowledge. I frequently use this activity prior to discussing the theories
of moral development. Students are often able to better relate the theoretical
components after completing the activity. Students report enjoying this activity
and having a stronger sense of "how all this moral development stuff
works" after completion.
Directions
Students are divided into groups of four by the instructor (This
avoids close friends being in the same group which sometimes works against the
activity. I have sometimes purposely created all male and all female groups to
discuss gender differences in rule making.)
Each group is given a plastic bag with 10 large, soft plastic jacks
(colors vary), 5 marbles, and 2 superball-like balls. One ball is large, one is
small. (Items can be purchased as dollar stores.) Groups get one aggie (large
marble). Each group also gets one overhead and an overhead marker.
The task is to create a game, as 10 or 11 year olds would. All
items in the plastic bag must be used (the bag does not have to be used). The
rules must fit on one overhead.
Early on, I did not put this one overhead
limit on the rules. I learned
quickly to limit the rules to one
page.
Students are not told that there must be winners
or losers or how to use any of the items.
Another variation is to assign different ages to the groups so they create games
for those ages which allows for age
comparisons.
Students are given 20-30 minutes to create a game.
When students return to the classroom, each group presents their
game and overhead of rules.
Once all groups have presented, the class discusses the games:
commonalities, differences, developmental issues related to these things.
We
then review the literature on moral development and relate it to the games. As a
final step, we review Piaget and apply
the games to his framework.
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